Hi, I'm Christian
End-to-end design of digital products —
from research and structure to UI design, prototyping, and continuous improvement.
About
I’m a UX/UI and Product Designer focused on end-to-end digital product design — from understanding user needs to creating clear, scalable interfaces.
I design simple and intuitive experiences for complex products by combining user research, journeys, user flows, and information architecture with strong UI design and design systems.
I work iteratively with prototypes (mostly in Figma), test early with users, and improve solutions based on feedback and usability insights. I collaborate closely with product, engineering, and stakeholders and take ownership of quality and consistency across the full user experience.
More about me- Creating simple and intuitive user experiences for complex products
- Structured UX approach using research, flows, and information architecture
- Strong focus on UI clarity, typography, and scalable design systems
- Building and maintaining component libraries, including states and micro-interactions
- Prototyping and iterating quickly (mostly in Figma), with early user testing
- Collaborating closely with product owners, developers, and stakeholders
10+ years in digital product & UX design
Designing user-centered digital products with measurable impact — from UX strategy and structure to visual execution and front-end implementation
Driving double-digit year-over-year product growth
Delivering consistent business impact through continuous product improvements and large-scale UX initiatives, contributing to sustained double-digit YoY growth.
5+ years leading cross-functional teams
Leading a small team in close collaboration with backend developers and business stakeholders to achieve effective measurable results.
Selected Projects
Web-to-Print Design-Tool
I am thrilled to present my project about an innovative web-to-print design tool that I have meticulously developed with passion and dedication. The primary goal, which was also achieved, was to develop a web-to-print solution able to readily compete with—and outperform—market leaders. For this, I had to think outside the box to find new solutions for old problems in order to create a great user experience.
Explore Case StudyHabitHero
The focus of this project was to develop an app for cultivating habit development, taking into account both user needs and scientific knowledge. The app aims to make creating and sticking to habits easy and offers a catalog of ready-made habits, routines, and a mood tracker. It incorporates gamification elements and storytelling to motivate users. I conducted foundational research and interviews and created user personas and journey maps. The value proposition was defined, and the ideation involved merging user data with scientific evidence. The project successfully merged user needs and scientific insights into a unique habit app.
Explore Case StudyHow I Work
My approach is flexible and adapts to the product, the team, and the situation. I use a structured, user-centered process, but I avoid one-size-fits-all methods. Instead, I choose the techniques that best support the goal. The steps below outline my typical workflow, adjusted based on context, constraints, and priorities.
Design Needs Empathy
Great experiences begin with understanding. I explore what users need and what frustrates them, as well as how they interact with products. By combining these insights with business goals, I design solutions that make life easier for users and drive real value for the business.

My Tools to Understand Users
- User Interviews
- User Personas
- User Stories & Needs
- User Journey Maps
- Empathy Maps
- Identified Pain Points
- Research Summary
My Methods to Define the Problem
- Problem Statements
- Value Proposition List
- User Needs Summary
- Key Insights
Design Begins with Structure
I organize the findings, create a clear information architecture, and formulate a design hypothesis. The focus is on the value proposition in order to gain an understanding of what the user journey should look like.

Design for Clarity and Flow
Good design guides users effortlessly through the product. I identify problems, generate ideas and find solutions, which often require out-of-the-box thinking. I conduct usability testing and accessibility testing to ensure that each experience is clear and intuitive.

My Techniques for Exploring Solutions
- Competitive Audit
- Project Goals & Problem Framing
- Idea Generation - Brainwriting
- Idea Mapping - Mindmaps
- Storyboarding Concepts
- User Flows & Scenarios
- Information Architecture
- Paper & Digital Wireframe
- Digital Prototypes
My Methods for Testing and Iteration
- Usability Test
- Test Notes & Observations
- Affinity Diagram
- Key Insights & Patterns
- Case Study
- Design Improvements
Deliver. Collaborate. Improve
I deliver developer-ready components and support implementation by providing HTML, CSS and JavaScript. I collaborate closely with development teams to ensure the design continues to be tested and optimised based on insights from real users, after launch.


